Nalates thinks that the current batch of game engines in the gaming world exceed the capabilities of Second Life and she doubts that Second Life will ever catch up. Nalates shows a demo of the Unreal Engine 4 platform called "Infiltrator" and she comes to the conclusion that making something like Infiltrator in SL is currently not possible.
She says that in SL we have had the ability to use most of the tools professional game designers use; 3DS, Blender, Maya, and others for over a year. So, we could build pretty much everything one sees in games designed with the Unreal engine [...].
We can make the buildings, the characters… mostly, the clothes, and most of what you see in the demo video. We can even make most of the particle effects. What we can’t do is have the action displayed in the video; fast moving characters and massive explosions with shrapnel flying everywhere amid great balls of flame.