Well, it's not the fault of the hunt story, which is really good as far as I have seen it. The winner of a MadPea writing contest has had their creation come alive in the hands of the MadPea Crew: Telestoi Weissmann.
An old prison island has been converted into a corporate haven of shops, boutiques and corrupt clubs. From the construction team to the sales force, more and more people are mysteriously vanishing daily. The 'Blue Sky Corporation' is desperate as tales of a 'black monster' are leaking through the rumor mill. They have hired you to get the island back in order - but a secret lurks in the darkness.I would have really liked to experience the story myself. But two problems stopped me: the lag in some of the hunt locations and the difficulty level of the hunt item hiding places. A lot of Second Life creators seem to ignore the fact that a hudge amount of 1024x1024 textures at one place will bring the Second Life platform to its knees. There are more and more shops that have thousands of such textures creating huge lag in the region and bringing framerates to the bottom end - even with only one or two avatars on the sim. Imagine these places with dozens of hunters... it is lag hell. Madpea really have to consider not only the performance of their own sim but also the performance of the hunting places: can they really take the additional traffic of a hunt? It is not fun crashing all the time at some hunt locations.

